Black mesa residue processing stuck1/3/2023 ![]() ![]() Now, on the plus side this is very atmospheric and probably a net improvement on how Half-Life did it (which was a straight run to the surface while bopping zombies on the head) and if you were going into Black Mesa completely blind I suspect there wouldn’t be a problem with itl. In the original you had the crowbar thrown at you within seconds of escaping from ground zero, whereas here you don’t get it until a good 10-15 minutes into the game. ![]() ![]() As an example, the very first level didn’t touch the tram ride at all, knowing better than to mess with possibly the most iconic moment of Half-Life, but after you push the sample into the glowy beam and everything goes dimensional rip-shaped you’re forced to make your way back up to the lab reception area with nothing more than a few flares for setting zombies on fire and a friendly (and I suspect invulnerable) guard tagging along. The basic structure and key encounters in Half Life have all made it through into Black Mesa completely intact, but many of the levels differ greatly in their method. It’s to Black Mesa’s immense credit that it (mostly) pulls it off.Īre you familiar with Half Life at all? I certainly am, which is why I was caught a little bit off-guard at how much the team behind Black Mesa have deviated from the holy scripture. That’s eight years of expectations to fulfil and eight years of failing to produce a finished product this game has to make up for, which is a tricky thing to manage any way you look at it. It’s a remake of one of the best games ever (Half-Life) in a brand new engine (Source) that has been in development in one form or another ever since the release of Half-Life 2 back in 2004. This is why Black Mesa had a bigger problem than most games when it finally released a couple of weeks ago. It’s less okay to proclaim it the Second Coming and then release a bad game. It’s okay to release a bad game (well, it’s not okay, but it’s a forgivable sin). They will inevitably be disappointed one way or the other, and that kind of thing can end up being utterly toxic for a game’s prospects Daikatana and Duke Nukem Forever would not be remembered as two of the biggest jokes in gaming history if they hadn’t had some rather unfortunate publicity associated with them. The problems only start if you continually fail to hit your release date, at which point your marketing can backfire badly by whipping people up into such a frenzied state of anticipation that not only is every subsequent failure to release the game seen as the worst kind of incompetence, but the final product can never live up to what people have built it up to be in their heads. It’s a sales tactic that clashes badly with my policy of desperately avoiding any and all information about games I’ve already decided I’m going to buy (XCOM is especially bad for this having recently dumped an actual pre-release demo onto the internet three weeks ahead of release), but in general I can’t fault developers and publishers for doing it. Pre-release hype and marketing has always been around and will always be around, and it’s not particularly a bad thing having as many people as possible know that your game exists and is coming out soon. If twenty years playing video games has taught me anything it’s that it’s important to manage your expectations. #BLACK MESA RESIDUE PROCESSING STUCK MOD#Note: I’m aware Black Mesa is a mod made by amateurs and so reviewing it to the same standard as a professionally made game may be a little unfair, but honestly I think that Black Mesa is a good enough product that if you stood it next to 90% of the games that have been released this year it would make *them* look like shit, not the other way around. ![]()
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